1ManTeam

From napkin plan to mega-zillion product. About technology, usability, entrepreneurship and start-ups.

Archive for the ‘Facebook Development’ Category

2 Apr 2012

Today I came across an old e-mail which I wrote to a friend about a year ago. It goes like this:

“It seems that about 70% of users have registered the old fashioned way, without Facebook at all, so putting it only on Facebook would have closed it up for many users. Furthermore, only about 3% invited friends using the many mechanisms and incentives that we built! But some seem to have copy and pasted and sent the link by e-mail. I have a disturbing feeling that Facebook virality is mostly hype and that 90% of user never share a thing. The “social sharing” stuff is something everybody talks about but not many actually do it. That’s my impression of late. Another theory is that the “sharing” phenomenon slows down with time as people become indifferent and tired. What do you think?”

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25 Mar 2011

Tweet Abstract: Facebook games are extremely successful, because they are actually “casual” games with built-in viral distribution mechanisms, and not because they are really “social”. You are playing near your friends, not with your friends. I’ve been playing computer games since 1986 and I’ve been occasionally developing games since 1991. I’ve played almost every conceivable genre and I’ve worked on many games and gaming related projects, including 2D, 3D, isometric, single-player, multi-player, casual, MMORPGs, Facebook… you name it. In recent years, like everyone else, I’ve been playing various “social” games on Facebook. Games like Farmville, CityVille and Mafia Wars by  [ Read More ]

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25 Jan 2011

Over the past few years, I’ve been working on the development of several Facebook applications/games, working with several Facebook focused companies. Back in October 2010 Facebook launched an initiative entitled “Operation Developer Love”. They planned to improve their responsiveness to newly reported bugs as well as deal with the huge pile of outstanding bug reports. When they launched the program they had 4,514 open bugs in the repository. This week, 3 months later, they have 4,524.
Facebook developer love bugs over time graph

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