Abstract: Facebook games are extremely successful, because they are actually “casual” games with built-in viral distribution mechanisms, and not because they are really “social”. You are playing near your friends, not with your friends. I’ve been playing computer games since 1986 and I’ve been occasionally developing games since 1991. I’ve played almost every conceivable genre and I’ve worked on many games and gaming related projects, including 2D, 3D, isometric, single-player, multi-player, casual, MMORPGs, Facebook… you name it. In recent years, like everyone else, I’ve been playing various “social” games on Facebook. Games like Farmville, CityVille and Mafia Wars by Zynga, [ Read More ]
Archive for the ‘Facebook Development’ Category
25
Mar
2011
25
Jan
2011
Over the past few years, I’ve been working on the development of several Facebook applications/games, working with several Facebook focused companies. Back in October 2010 Facebook launched an initiative entitled “Operation Developer Love”. They planned to improve their responsiveness to newly reported bugs as well as deal with the huge pile of outstanding bug reports. When they launched the program they had 4,514 open bugs in the repository. This week, 3 months later, they have 4,524.

